The AnimateProperty effect animates a property or style of a component.
The Blur effect lets you apply a blur visual effect to a component.
The CompositeEffect class is the parent class for the Parallel
and Sequence classes, which define the
<mx:Sequence> MXML tags.
Animate the component from transparent to opaque,
or from opaque to transparent.
The Effect class is an abstract base class that defines the basic
functionality of all Flex effects.
The EffectInstance class represents an instance of an effect
playing on a target.
The EffectManager class listens for events, such as the
move events, dispatched by objects in a Flex application.
The EffectTargetFilter class defines a custom filter that is executed
by each transition effect on each target of the effect.
The Fade effect animates the
alpha property of a component,
either from transparent to opaque, or from opaque to transparent.
The Glow effect lets you apply a visual glow effect to a component.
The Iris effect animates the effect target by expanding or contracting
a rectangular mask centered on the target.
The MaskEffect class is an abstract base class for all effects
that animate a mask, such as the wipe effects and the Iris effect.
The Move effect changes the position of a component
over a specified time interval.
The Parallel effect plays multiple child effects at the same time.
The Pause effect is useful when sequencing effects.
The Resize effect changes the width, height, or both dimensions
of a component over a specified time interval.
The Rotate effect rotates a component around a specified point.
The Sequence effect plays multiple child effects one after the other,
in the order in which they are added.
The SetPropertyAction class defines an action effect that corresponds
SetProperty property of a view state definition.
The SetStyleAction class defines an action effect that corresponds
to the SetStyle property of a view state definition.
The SoundEffect class plays an MP3 audio file.
The Tween class defines a tween, a property animation performed
on a target object over a period of time.
The TweenEffect class is the superclass for all effects
that are based on the Tween object.
The WipeDown class defines a bar wipe down effect.
The WipeLeft class defines a bar wipe left effect.
The WipeRight class defines a bar wipe right effect.
The WipeUp class defines a bar wipe up effect.
The Zoom effect zooms the object in or out on a center point.