Package | mx.effects |
Class | public class EffectManager |
Inheritance | EffectManager flash.events.EventDispatcher |
show
and move
events, dispatched by objects in a Flex application.
For each event, corresponding to an event trigger, it determines if
there is an effect assigned to the object.
If an effect is defined, it plays the effect.
Method | Defined by | ||
---|---|---|---|
endEffectsForTarget(target:IUIComponent):void
[static]
Immediately ends any effects currently playing on a target.
| EffectManager | ||
resumeEventHandling():void
[static]
Allows the EffectManager class to resume processing events
after a call to the
suspendEventHandling() method. | EffectManager | ||
suspendEventHandling():void
[static]
After this method is called, the EffectManager class ignores
all events, and no effects are triggered, until a call to
resumeEventHandling() . | EffectManager |
endEffectsForTarget | () | method |
public static function endEffectsForTarget(target:IUIComponent):void
Immediately ends any effects currently playing on a target.
Parameterstarget:IUIComponent — The target component on which to end all effects.
|
resumeEventHandling | () | method |
public static function resumeEventHandling():void
Allows the EffectManager class to resume processing events
after a call to the suspendEventHandling()
method.
Used internally in conjunction with the
suspendEventHandling()
method
so that an effect that is updating the screen
does not cause another effect to be triggered.
suspendEventHandling | () | method |
public static function suspendEventHandling():void
After this method is called, the EffectManager class ignores
all events, and no effects are triggered, until a call to
resumeEventHandling()
.
Used internally so that an effect that is updating the screen
does not cause another effect to be triggered.