Packagemx.effects.effectClasses
Classpublic class SetPropertyActionInstance
InheritanceSetPropertyActionInstance Inheritance ActionEffectInstance Inheritance EffectInstance Inheritance flash.events.EventDispatcher

The SetPropertyActionInstance class implements the instance class for the SetPropertyAction effect. Flex creates an instance of this class when it plays a SetPropertyAction effect; you do not create one yourself.

See also

mx.effects.SetPropertyAction


Public Properties
 PropertyDefined by
 InheritedclassName : String
The name of the effect class, such as "FadeInstance".
EffectInstance
 Inheritedduration : Number
The duration of the effect, in milliseconds.
EffectInstance
 Inheritedeffect : IEffect
The IEffect object that created this IEffectInstance object.
EffectInstance
 InheritedeffectTargetHost : IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
EffectInstance
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
EffectInstance
  name : String
The name of the property being changed.
SetPropertyActionInstance
 InheritedplayheadTime : Number
Current position in time of the effect.
EffectInstance
 InheritedpropertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
EffectInstance
 InheritedrepeatCount : int
Number of times to repeat the effect.
EffectInstance
 InheritedrepeatDelay : int
Amount of time, in milliseconds, to wait before repeating the effect.
EffectInstance
 InheritedstartDelay : int
Amount of time, in milliseconds, to wait before starting the effect.
EffectInstance
 InheritedsuspendBackgroundProcessing : Boolean
If true, blocks all background processing while the effect is playing.
EffectInstance
 Inheritedtarget : Object
The UIComponent object to which this effect is applied.
EffectInstance
 InheritedtriggerEvent : Event
The event, if any, which triggered the playing of the effect.
EffectInstance
  value : *
The new value for the property.
SetPropertyActionInstance
Protected Properties
 PropertyDefined by
 InheritedplayedAction : Boolean = false
Indicates whether the effect has been played (true), or not (false).
ActionEffectInstance
Public Methods
 MethodDefined by
  
Constructor.
SetPropertyActionInstance
 Inherited
end():void
Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect.
EffectInstance
 Inherited
finishEffect():void
Called by the end() method when the effect finishes playing.
EffectInstance
 Inherited
finishRepeat():void
Called after each iteration of a repeated effect finishes playing.
EffectInstance
 Inherited
initEffect(event:Event):void
This method is called if the effect was triggered by the EffectManager.
EffectInstance
 Inherited
pause():void
Pauses the effect until you call the resume() method.
EffectInstance
 Inherited
play():void
Plays the effect instance on the target.
EffectInstance
 Inherited
resume():void
Resumes the effect after it has been paused by a call to the pause() method.
EffectInstance
 Inherited
reverse():void
Plays the effect in reverse, starting from the current position of the effect.
EffectInstance
 Inherited
startEffect():void
Plays the effect instance on the target after the startDelay period has elapsed.
EffectInstance
 Inherited
stop():void
Stops the effect, leaving the target in its current state.
EffectInstance
Protected Methods
 MethodDefined by
 Inherited
Returns the starting state value that was saved by the saveStartValue() method.
ActionEffectInstance
 Inherited
Subclasses implement this method to save the starting state before the effect plays.
ActionEffectInstance
Property detail
nameproperty
public var name:String

The name of the property being changed.

valueproperty 
value:*  [read-write]

The new value for the property.

Implementation
    public function get value():*
    public function set value(value:*):void
Constructor detail
SetPropertyActionInstance()constructor
public function SetPropertyActionInstance(target:Object)

Constructor.

Parameters
target:Object — The Object to animate with this effect.