Package | mx.effects.effectClasses |
Class | public class ActionEffectInstance |
Inheritance | ActionEffectInstance EffectInstance flash.events.EventDispatcher |
Subclasses | SetPropertyActionInstance, SetStyleActionInstance |
Property | Defined by | ||
---|---|---|---|
playedAction : Boolean = false
Indicates whether the effect has been played (
true ),
or not (false ). | ActionEffectInstance |
Method | Defined by | ||
---|---|---|---|
ActionEffectInstance(target:Object)
Constructor.
| ActionEffectInstance | ||
end():void
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect.
| EffectInstance | ||
finishEffect():void
Called by the
end() method when the effect
finishes playing. | EffectInstance | ||
finishRepeat():void
Called after each iteration of a repeated effect finishes playing.
| EffectInstance | ||
initEffect(event:Event):void
This method is called if the effect was triggered by the EffectManager.
| EffectInstance | ||
pause():void
Pauses the effect until you call the
resume() method. | EffectInstance | ||
play():void
Plays the effect instance on the target.
| EffectInstance | ||
resume():void
Resumes the effect after it has been paused
by a call to the
pause() method. | EffectInstance | ||
reverse():void
Plays the effect in reverse, starting from
the current position of the effect.
| EffectInstance | ||
startEffect():void
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
stop():void
Stops the effect, leaving the target in its current state.
| EffectInstance |
Method | Defined by | ||
---|---|---|---|
getStartValue():*
Returns the starting state value that was saved by the
saveStartValue() method. | ActionEffectInstance | ||
saveStartValue():*
Subclasses implement this method to save the starting state
before the effect plays.
| ActionEffectInstance |
playedAction | property |
protected var playedAction:Boolean = false
Indicates whether the effect has been played (true
),
or not (false
).
The play()
method sets this property to
true
after the effect plays;
you do not set it directly.
ActionEffectInstance | () | constructor |
public function ActionEffectInstance(target:Object)
Constructor.
Parameterstarget:Object — The Object to animate with this effect.
|
getStartValue | () | method |
protected function getStartValue():*
Returns the starting state value that was saved by the
saveStartValue()
method.
* — Returns the starting state value.
|
saveStartValue | () | method |
protected function saveStartValue():*
Subclasses implement this method to save the starting state before the effect plays.
Returns* — Returns the starting state value.
|