Packagemx.effects.effectClasses
Classpublic class SequenceInstance
InheritanceSequenceInstance Inheritance CompositeEffectInstance Inheritance EffectInstance Inheritance flash.events.EventDispatcher

The SequenceInstance class implements the instance class for the Sequence effect. Flex creates an instance of this class when it plays a Sequence effect; you do not create one yourself.

See also

mx.effects.Sequence


Public Properties
 PropertyDefined by
 InheritedclassName : String
The name of the effect class, such as "FadeInstance".
EffectInstance
 Inheritedduration : Number
The duration of the effect, in milliseconds.
EffectInstance
 Inheritedeffect : IEffect
The IEffect object that created this IEffectInstance object.
EffectInstance
 InheritedeffectTargetHost : IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
EffectInstance
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
EffectInstance
 InheritedplayheadTime : Number
Current position in time of the effect.
EffectInstance
 InheritedpropertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
EffectInstance
 InheritedrepeatCount : int
Number of times to repeat the effect.
EffectInstance
 InheritedrepeatDelay : int
Amount of time, in milliseconds, to wait before repeating the effect.
EffectInstance
 InheritedstartDelay : int
Amount of time, in milliseconds, to wait before starting the effect.
EffectInstance
 InheritedsuspendBackgroundProcessing : Boolean
If true, blocks all background processing while the effect is playing.
EffectInstance
 Inheritedtarget : Object
The UIComponent object to which this effect is applied.
EffectInstance
 InheritedtriggerEvent : Event
The event, if any, which triggered the playing of the effect.
EffectInstance
Public Methods
 MethodDefined by
  
SequenceInstance(target:Object)
Constructor.
SequenceInstance
 Inherited
addChildSet(childSet:Array):void
Adds a new set of child effects to this Composite effect.
CompositeEffectInstance
  
end():void
Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
SequenceInstance
 Inherited
finishEffect():void
Called by the end() method when the effect finishes playing.
EffectInstance
 Inherited
finishRepeat():void
Called after each iteration of a repeated effect finishes playing.
EffectInstance
 Inherited
initEffect(event:Event):void
This method is called if the effect was triggered by the EffectManager.
EffectInstance
 Inherited
pause():void
Pauses the effect until you call the resume() method.
EffectInstance
 Inherited
play():void
Plays the effect instance on the target.
EffectInstance
 Inherited
resume():void
Resumes the effect after it has been paused by a call to the pause() method.
EffectInstance
 Inherited
reverse():void
Plays the effect in reverse, starting from the current position of the effect.
EffectInstance
 Inherited
startEffect():void
Plays the effect instance on the target after the startDelay period has elapsed.
EffectInstance
 Inherited
stop():void
Stops the effect, leaving the target in its current state.
EffectInstance
Protected Methods
 MethodDefined by
  
onEffectEnd(childEffect:IEffectInstance):void
Each time a child effect of SequenceInstance finishes, Flex calls the onEffectEnd() method.
SequenceInstance
Constructor detail
SequenceInstance()constructor
public function SequenceInstance(target:Object)

Constructor.

Parameters
target:Object — This argument is ignored for Sequence effects. It is included only for consistency with other types of effects.
Method detail
end()method
public override function end():void

Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.

onEffectEnd()method 
protected override function onEffectEnd(childEffect:IEffectInstance):void

Each time a child effect of SequenceInstance finishes, Flex calls the onEffectEnd() method. For SequenceInstance, it plays the next effect. This method implements the method of the superclass.

Parameters
childEffect:IEffectInstance — The child effect.