Package | mx.effects.effectClasses |
Class | public class CompositeEffectInstance |
Inheritance | CompositeEffectInstance EffectInstance flash.events.EventDispatcher |
Subclasses | ParallelInstance, SequenceInstance |
See also
Method | Defined by | ||
---|---|---|---|
CompositeEffectInstance(target:Object)
Constructor.
| CompositeEffectInstance | ||
addChildSet(childSet:Array):void
Adds a new set of child effects to this Composite effect.
| CompositeEffectInstance | ||
end():void
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect.
| EffectInstance | ||
finishEffect():void
Called by the
end() method when the effect
finishes playing. | EffectInstance | ||
finishRepeat():void
Called after each iteration of a repeated effect finishes playing.
| EffectInstance | ||
initEffect(event:Event):void
This method is called if the effect was triggered by the EffectManager.
| EffectInstance | ||
pause():void
Pauses the effect until you call the
resume() method. | EffectInstance | ||
play():void
Plays the effect instance on the target.
| EffectInstance | ||
resume():void
Resumes the effect after it has been paused
by a call to the
pause() method. | EffectInstance | ||
reverse():void
Plays the effect in reverse, starting from
the current position of the effect.
| EffectInstance | ||
startEffect():void
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
stop():void
Stops the effect, leaving the target in its current state.
| EffectInstance |
Method | Defined by | ||
---|---|---|---|
onEffectEnd(childEffect:IEffectInstance):void
Called each time one of the child effects has finished playing.
| CompositeEffectInstance |
CompositeEffectInstance | () | constructor |
public function CompositeEffectInstance(target:Object)
Constructor.
Parameterstarget:Object — This argument is ignored for Composite effects.
It is included only for consistency with other types of effects.
|
addChildSet | () | method |
public function addChildSet(childSet:Array):void
Adds a new set of child effects to this Composite effect. A Sequence effect plays each child effect set one at a time, in the order that it is added. A Parallel effect plays all child effect sets simultaneously; the order in which they are added doesn't matter.
ParameterschildSet:Array — Array of child effects to be added
to the CompositeEffect.
|
onEffectEnd | () | method |
protected function onEffectEnd(childEffect:IEffectInstance):void
Called each time one of the child effects has finished playing. Subclasses must implement this function.
ParameterschildEffect:IEffectInstance — child effect.
|