Packagecom.dwuser.ss4.pseudoStyleClasses.subEffectReferenceClasses
Classpublic class SuperBlinds
InheritanceSuperBlinds Inheritance TinkEffect Inheritance TweenEffect Inheritance Effect

[Dummy Class Only!] The SuperBlinds effect creates a flip effect, flipping in the target or flipping it out.

This class is part of the EffectLibrary sub-effect documentation. It is a dummy class used only to document the supported parameters for a given sub-effect node.

See also

com.dwuser.ss4.managers.EffectLibrary


Public Properties
 PropertyDefined by
 Inheritedblur : BlurFilter
Specifies the blur filter to be used on the bitmap effect.
TinkEffect
  constrain : Boolean
Specifies whether the flip effect is constrained to the target's original boundaries.
SuperBlinds
  direction : String
Controls the direction that the flip occurs.
SuperBlinds
 InheriteddisplayOffsetX : Number
Specifies the pixel x-offset of the bitmap overlay used in the effect.
TinkEffect
 InheriteddisplayOffsetY : Number
Specifies the pixel y-offset of the bitmap overlay used in the effect.
TinkEffect
 Inheritedduration : Number
Duration of the effect in milliseconds.
Effect
 InheritedeasingFunction : Function
The easing function for the animation.
TweenEffect
 InheritedrepeatCount : Number
Number of times to repeat the effect.
Effect
 InheritedrepeatDelay : Number
Amount of time, in milliseconds, to wait before repeating the effect.
Effect
 Inheritedsmoothing : Boolean
Specifies if smoothing should be enabled for the bitmap effect.
TinkEffect
 InheritedstartDelay : Number
Amount of time, in milliseconds, to wait before starting the effect.
Effect
 Inheritedtransparent : Boolean
Specifies whether the bitmap overlay should be transparent.
TinkEffect
 InheritedwaitToHideTarget : Boolean
Specifies if there should be a small delay (of about 150 msecs) between the bitmap overlay being created and the target being hidden.
TinkEffect
Public Methods
 MethodDefined by
  
SuperBlinds
Property detail
constrainproperty
public var constrain:Boolean

Specifies whether the flip effect is constrained to the target's original boundaries. If set to false, the flip will 'pop out' of the screen and provide a more realistic effect.

The default value is false.

directionproperty 
public var direction:String

Controls the direction that the flip occurs.

Possible values include: left, right, up, down

The default value is "left".

Constructor detail
SuperBlinds()constructor
public function SuperBlinds()