Package | mx.effects.effectClasses |
Class | public class MoveInstance |
Inheritance | MoveInstance TweenEffectInstance EffectInstance flash.events.EventDispatcher |
Every effect class that is a subclass of the TweenEffect class supports the following events:
tweenEnd
: Dispatched when the tween effect ends. tweenUpdate
: Dispatched every time a TweenEffect
class calculates a new value.The event object passed to the event listener for these events is of type TweenEvent.
The TweenEvent class defines the property value
, which contains
the tween value calculated by the effect.
For the Move effect,
the TweenEvent.value
property contains a 2-item Array, where:
Move.xFrom
and Move.xTo
property.Move.yFrom
and Move.yTo
property.See also
Property | Defined by | ||
---|---|---|---|
className : String
The name of the effect class, such as
"FadeInstance" . | EffectInstance | ||
duration : Number
The duration of the effect, in milliseconds.
| EffectInstance | ||
easingFunction : Function
The easing function for the animation.
| TweenEffectInstance | ||
effect : IEffect
The IEffect object that created this IEffectInstance object.
| EffectInstance | ||
effectTargetHost : IEffectTargetHost
A property that lets you access the target
list-based control of a data effect.
| EffectInstance | ||
hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect.
| EffectInstance | ||
playheadTime : Number
The current position of the effect, in milliseconds.
| TweenEffectInstance | ||
propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets.
| EffectInstance | ||
repeatCount : int
Number of times to repeat the effect.
| EffectInstance | ||
repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect.
| EffectInstance | ||
startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect.
| EffectInstance | ||
suspendBackgroundProcessing : Boolean
If
true , blocks all background processing
while the effect is playing. | EffectInstance | ||
target : Object
The UIComponent object to which this effect is applied.
| EffectInstance | ||
triggerEvent : Event
The event, if any, which triggered the playing of the effect.
| EffectInstance | ||
tween : Tween
The Tween object, which determines the animation.
| TweenEffectInstance | ||
xBy : Number
Number of pixels to move the components along the x axis.
| MoveInstance | ||
xFrom : Number
Initial position's x coordinate.
| MoveInstance | ||
xTo : Number
Destination position's x coordinate.
| MoveInstance | ||
yBy : Number
Number of pixels to move the components along the y axis.
| MoveInstance | ||
yFrom : Number
Initial position's y coordinate.
| MoveInstance | ||
yTo : Number
Destination position's y coordinate.
| MoveInstance |
Method | Defined by | ||
---|---|---|---|
MoveInstance(target:Object)
Constructor.
| MoveInstance | ||
end():void
Interrupts an effect that is currently playing,
and immediately jumps to the end of the effect.
| TweenEffectInstance | ||
finishEffect():void
Called by the
end() method when the effect
finishes playing. | EffectInstance | ||
finishRepeat():void
Called after each iteration of a repeated effect finishes playing.
| EffectInstance | ||
initEffect(event:Event):void
This method is called if the effect was triggered by the EffectManager.
| EffectInstance | ||
onTweenEnd(value:Object):void
Callback method that is called when the target should be updated
by the effect for the last time.
| TweenEffectInstance | ||
onTweenUpdate(value:Object):void
Callback method that is called when the target should be updated
by the effect.
| TweenEffectInstance | ||
pause():void
Pauses the effect until you call the
resume() method. | EffectInstance | ||
play():void
Plays the effect instance on the target.
| EffectInstance | ||
resume():void
Resumes the effect after it has been paused
by a call to the
pause() method. | EffectInstance | ||
reverse():void
Plays the effect in reverse, starting from
the current position of the effect.
| EffectInstance | ||
seek(playheadTime:Number):void
Advances the effect to the specified position.
| TweenEffectInstance | ||
startEffect():void
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
stop():void
Stops the effect, leaving the target in its current state.
| EffectInstance |
xBy | property |
public var xBy:Number
Number of pixels to move the components along the x axis. Values can be negative.
xFrom | property |
public var xFrom:Number
Initial position's x coordinate.
xTo | property |
public var xTo:Number
Destination position's x coordinate.
yBy | property |
public var yBy:Number
Number of pixels to move the components along the y axis. Values can be negative.
yFrom | property |
public var yFrom:Number
Initial position's y coordinate.
yTo | property |
public var yTo:Number
Destination position's y coordinate.
MoveInstance | () | constructor |
public function MoveInstance(target:Object)
Constructor.
Parameterstarget:Object — The Object to animate with this effect.
|