Package | mx.effects |
Class | public class WipeDown |
Inheritance | WipeDown MaskEffect Effect flash.events.EventDispatcher |
You often use this effect with the showEffect
and hideEffect
triggers. The showEffect
trigger occurs when a component becomes visible by changing its
visible
property from false
to true
.
The hideEffect
trigger occurs when the component becomes
invisible by changing its visible
property from
true
to false
.
This effect inherits the MaskEffect.show
property.
If you set the value to true
, the component appears.
If you set the value to false
, the component disappears.
The default value is true
.
If you specify this effect for a showEffect
or
hideEffect
trigger, Flex sets the show
property
for you, either to true
if the component becomes invisible,
or false
if the component becomes visible.
The <mx:WipeDown>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:WipeDown id="ID" />
See also
Method | Defined by | ||
---|---|---|---|
WipeDown(target:Object = null)
Constructor.
| WipeDown | ||
captureEndValues():void
Captures the current values of the relevant properties
on the effect's targets and saves them as end values.
| Effect | ||
captureMoreStartValues(targets:Array):void
Captures the current values of the relevant properties
of an additional set of targets
This function is used by Flex when a data change effect is run. | Effect | ||
captureStartValues():void
Captures the current values of the relevant properties
on the effect's targets.
| Effect | ||
createInstance(target:Object = null):IEffectInstance
Creates a single effect instance and initializes it.
| Effect | ||
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
deleteInstance(instance:IEffectInstance):void
Removes event listeners from an instance
and removes it from the list of instances.
| Effect | ||
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect.
| Effect | ||
getAffectedProperties():Array
Returns the component properties modified by this effect.
| MaskEffect | ||
pause():void
Pauses the effect until you call the
resume() method. | Effect | ||
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
| Effect | ||
resume():void
Resumes the effect after it has been paused
by a call to the
pause() method. | Effect | ||
reverse():void
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect.
| Effect | ||
stop():void
Stops the effect, leaving the effect targets in their current state.
| Effect |