| Package | mx.effects |
| Class | public class EffectManager |
| Inheritance | EffectManager flash.events.EventDispatcher |
show
and move events, dispatched by objects in a Flex application.
For each event, corresponding to an event trigger, it determines if
there is an effect assigned to the object.
If an effect is defined, it plays the effect.
| Method | Defined by | ||
|---|---|---|---|
|
endEffectsForTarget(target:IUIComponent):void
[static]
Immediately ends any effects currently playing on a target.
| EffectManager | ||
|
resumeEventHandling():void
[static]
Allows the EffectManager class to resume processing events
after a call to the
suspendEventHandling() method. | EffectManager | ||
|
suspendEventHandling():void
[static]
After this method is called, the EffectManager class ignores
all events, and no effects are triggered, until a call to
resumeEventHandling(). | EffectManager | ||
| endEffectsForTarget | () | method |
public static function endEffectsForTarget(target:IUIComponent):voidImmediately ends any effects currently playing on a target.
Parameterstarget:IUIComponent — The target component on which to end all effects.
|
| resumeEventHandling | () | method |
public static function resumeEventHandling():void
Allows the EffectManager class to resume processing events
after a call to the suspendEventHandling() method.
Used internally in conjunction with the
suspendEventHandling() method
so that an effect that is updating the screen
does not cause another effect to be triggered.
| suspendEventHandling | () | method |
public static function suspendEventHandling():void
After this method is called, the EffectManager class ignores
all events, and no effects are triggered, until a call to
resumeEventHandling().
Used internally so that an effect that is updating the screen
does not cause another effect to be triggered.